![]() ![]() 1 years writing experience in games, film & television, applications or web.A passion for playing and making games.Experience with game narrative and multiple mechanics of storytelling.We support a remote work setup from most of our European studios or Sites. You will report to the Lead Narrative Designer in the project and your functional manager. You'll help manage the maintenance of a unified style and tone. Additionally, strong technical background and experience with programming languages (C#, C++ etc.As a Narrative Designer Intern at DICE you'll work with designers and artists to create characters and bring them to life, help with building location histories and backstories and seed that fiction into the world, create in-game text for missions, rewards and items, and help with cinematic to create tight engaging sequences that pull everything all together.As a team member you are dedicated contributing towards a friendly and inclusive work environment You are used to collaborating with colleagues across different departments and you are able to communicate and present your ideas in a clear way. You thrive working in a team environment, sharing ideas and learning from others.Self-motivated and proactive, with a dedication to improving your craft.Flexible and adaptable to changing circumstances and production realities able to give and take constructive feedback.Understanding of narrative, game design and visual/cinematic storytelling techniques.You have experience taking at least one (preferably multiple) core features from concept to release creating clear, understandable design and technical documentation.or proprietary engines) are part of your skillset Working proficiently with scripting languages (Lua, Python, Kismet etc.) and 3D level editors (Unreal, Unity, CryEngine etc.You have demonstrable previous experience as a Senior Narrative Designer, Senior Level Designer or Senior Gameplay Designer, with a focus on designing and implementing narrative content and/or systems.Debug technical issues related to the implementation of narrative systems and content.Create and maintain technical documentation related to narrative tools, workflows, and pipelines ensure best practices are maintained throughout the game’s development. ![]()
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